Games without frontiers: Windows Mobile 7


With the recent announcement of Windows Phone 7 Launch Game Line-Up it’s clear Microsoft wants WP7 to contend with iPhone as a serious gaming platform. I don’t think they have a chance.

“If looks could kill they probably will.” – Peter Gabriel

It’s all about looks and performance. The iPhone will be king of the graphics hill for a long time.

On the development hill, I’m excited about the Windows Phone developer’s tools because it brings the familiarity of Xbox Live game development to a mobile platform. Trust me, jumping from C# to Java for the Android SDK is a challenge, and breaking in to iPhone development in Objective-C is even harder.

The tools available for Xbox Live development should give WP7 an instant advantage over the anemic game selection on Android. But I doubt Microsoft will be able to compete effectively with iPhone as a gaming platform.

WP7 games will dominate Android games because:

  1. Xbox Live Arcade developers have already started porting their games from 360
  2. Potential for 3 screens: Start a game on Windows, Get serious on 360, share content on your phone
  3. Microsoft has a good set of development tools already

iPhone games will hold out to WP7 for the foreseeable future because:

  1. iPhone developers have a long head start
  2. iPhone has a higher bar set for minimum specs (games will run faster on iPhone)
  3. Apple quality control

I know it’s a sore subject, but I think game development on iPhone is so competitive partially because of Apple’s quality control. You wouldn’t see half of the junk that floods the Android Market if there was some sort of quality control beyond user ratings.


XBox harddrive upgrade

I just finished swapping my XBox drive with a 120gb Maxtor. Now I can copy every game I ever wanted to play to the harddrive and I won’t have to carry disks around anymore.

I used the tutorial at http://forums.xbox-scene.com/index.php?showtopic=244043 to operate xboxhdm.

Here’s what I did:

  1. Bought XBox

    Before the new softmodding kits came out you had to get a box built within a certain date range. Using SID4 I’ve successfully modded version 1.0a boxes as well as the latest 1.6 boards. I haven’t seen a box I couldn’t use this softmod method on. The only problems I’ve run into using old boxes is the DVD drive not supporting some media types.

  2. Softmod

    I bought an Action Replay at FredMeyer for under $30. Then I downloaded Softmod Installer Deluxe 4 from Torrent Spy and copied it to my Action Replay.

    I went down to the Game Crazy on 45th and bought a copy of MechAssault. Then I stopped at Dick’s across the street and had a burger.

    The softmod process is a piece of cake after you copy the savegame files from the memory card to the XBox then boot MechAssault into “Run Linux” mode under Campaign.

  3. Removed Harddrive

    I followed the directions at xbox-scene.com to get the drive out. Turns out the bit kit I bought at REI for my Leatherman had the right bit for all the screws. It’s the best tech tool I ever bought.

  4. Unlocked and Cloned

    Using xboxhdm For Dummies I was able to unlock my original drive, clone it to my new 120gb drive, format the F partition, lock the new drive and successfully boot from in the xbox.

  5. Copied and Played

    UnleashX is my favorite dashboard because it’s got sweet skins and has a built-in ripping function. Put in a game, tell Unleash to rip it and in a few minutes I’m playing Farcry Evolutions: Instincts with no disk in the drive.

xbox-harddrive-upgrade


On Game Development by Zach Bronow

I saw this on Slashdot and I don’t quite understand why an article like this was even written. People of the Press such as this seem to treat the initial development vision and feature lists as utter fact and don’t seem to understand that things change during the development process.

Half the information they get from press events where the company actually volunteers information through the fancy presentations which are clearly designed to get people excited and are by no means “promises.” They want the media to get inspired and then go tell the customers what they saw; thus the press does the marketing for the company.

The other half of the information they get is from spying and prying and any hint of information about the product, regardless of how tentative it is and whether it was under NDA or not, they regard as a fact and a promise, and then when it gets changed they say they were lied to.

I could never write about technology, either independently (like this goon) or for the press because I wouldn’t believe anything that the companies say. I’ve learned simply through watching the development processes of videogames that everything they announce is for hype and half of what they announce actually makes it in. That’s just good PR in my opinion…

Consider Fable. Once people had bought the game they realized how much of a disappointment it was, but Peter Molyneux and the company (despite their good intentions initially) were crafty enough to lead even the videogame media to believe, up until release, that the game was everything it was “promised” to be. The game was a sales hit because of the buzz, which seemed to come from the press who have had boners for Peter Molyneux and Lionhead since Black and White 1.

And so I think this is the only reason big companies like Microsoft have bad reputations. They’re the biggest, so they generate the most press and too much information is leaked out that should not be. The press disappoint themselves by giving themselves false expectations, and then consumers, who believe everything they read, see Microsoft as the enemy but aren’t smart enough to either modify the product or switch to another product to suit their desires.

ANYWAYZ it just pisses me off and reminds me why I don’t read tech-news unless it’s so far off as to be dreamlike or of a product that has already come out so that all the facts are true.


New toy

Guess who got a PSP? That’s right, I did. Was it expensive? Hell yes. Does it look sweet? Oh yeah. Was it worth it? Time will tell… Right now I’ve got Wipeout Pure, Lumines and Ridge Racer.

Wipeout Pure is my favourite game so far. It’s visually pleasing as the textures are quite simple and fit the idea of a futuristic hover-plane racing game. The initial stages are pretty easy. Things move slowly and the computer-controlled racers don’t use their weapons very well. Into the second tournament things get a little dicey. The speeds pick up considerably and all of a sudden you’re racing against unpredictable and very skilled computerized racers.

Lumines is like Tetris on steroids. Not only do you drop geometric shapes onto other geometric shapes but you have to line up colours as well. And the music isn’t just a catchy distraction, it changes based on your progress and adapts to your playing style. Drop blocks faster and the music speeds up, do more rotating and place those blocks carefully and the music is more melodic.

Ridge Racer is a little disappointing. The graphics are good but not great in my opinion. The controls are extremely simple (there’s no airbrake or powerslide like Wipeout) but I was left wanting either a more extreme challenge (jumps, spirals, loops, etc) or a fully driving simulator. I guess I’ll have to wait for Gran Tourismo 4: Mobile.


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